intense day of gaming today - finally managed to get together enough people to play 'diplomacy'
(after owning it many months). my gaming friends are mostly civil servants anyway ... and civil servants are the kind of people who think 'diplomacy' sounds like an awesome game.
to my eternal shame i was clearly heard standing outside my house saying 'i'm going to betray jordan' about 3 moves into the game. after 6 (ish) hours, only one person had been eliminated. i had the most supply centres (i was turkey), and fortunately we'd all agreed to end after 6 (ish) hours - so we stopped.
then everyone left, apart from the guy who got eliminated - and the people who actually live in my house with me returned. we discussed the experience. he hadn't enjoyed it, because he doesn't really like social games (he gave the examples of 'werewolf' and 'avalon'). and i said - i hadn't really enjoyed it either, overall, despite the fact that he lost, and i won. ultimately it was an extremely draining 6 (ish) hours, we STILL hadn't finished, or done much to get us towards the point where someone might be winning, and the gameplay itself wasn't a lot of fun - it was all too intense, and backstabby and not that... game-y (because the moves were so simple).
very interesting as an experience (and probably quite entertainng for the guys who sit outside the pub, who must have seen us periodically emerge and then say things like 'i want albania' or 'get out of sevastapol' to each other, without context), and i'm glad we had a chance to crack out the board at last... but yes. can't imagine i'll be played it often. or... again. (well - maybe one more time. erin didn't get to play at all and would probably like to for the experience). i also think at least some of the people who came round genuinely enjoyed it.
after that those who were now assembled (four of us, three from the house + one) played one of my many new acquisitions: castles of the mad king ludwig
. played this at the board game cafe a while ago and really liked it. it's really expensive, even for one of these games, but i saw it for ... slightly cheaper on ebay recently, and bought it - because it's a really swell game. before playing it, i thought i wouldn't like it much more than fellow tile-laying game carcassone (which i don't like that much) but clearly that isn't the case. i really like the theme, and it's well represented by the tiles. i also like the differing ways that you can score points, and although i always seem to lose as a result of it, i think the master-builder mechanic (which allows one player to set prices for pieces on offer, and then receive money from other players) is nice. it's also quick - and after playing diplomacy for 6-ish hours... that really is a major advantage. we all really enjoyed this game, except maybe for xander who was playing it for the first time - and lost his second game of the day. almost certainly going to become a firm favourite in our house, justifying it's stupid price-tag.
then... FINALLY ... i managed to
convince meghan and a very tired erin to play that game i'd wanted to play for more than a week. yes - time to play: T.I.M.E. Stories
! i was only a bit interested in this game (currently 28 on BGG's list of best games ever) until erin got £15 ebay vouchers if you spent £30 (thanks ebay!) and we decided to buy a game. T.I.M.E. Stories was pretty much the only one on my wishlist of the right price - it arrived: i became obsessed with playing it, and due to the ridiculous amount of theatre that we have seen over the last week or so... the three of us haven't been in the house together since it arrived :(
so - despite an intense day of gaming, today we T.I.M.E. Storied for the first time. if you don't now what this game is - basically, it's a story-based co-op (or team) game where you travel around a location, fighting and/or talking your way out of trouble by rolling dice. you collect objects which help you explore other areas, or otherwise explain the mystery. it's almost certainly one use only once you beat the mystery - but you can buy expansions (which are also one-use only, but surprisingly not widely available on the secondary market). we didn't beat the mystery, but we learned lots of stuff not
to do next time.
good fun was had by ... at least two of us, and erin definitely woke up enough to participate during. but alas - meghan has a friend over for THE REST OF THE WEEK... so we won't resume our journey until the weekend :( it's fun - light, though, as you'd expect from dice-based co-op. i'm assuming this is fine though as the secondary market is, as i said, very buoyant - you can easily sell for what you paid, so it's merely a temporary investment. and as a temporary investment... it's good fun. I WANT TO PLAY AGAIN.